A downloadable game

It's 2019: a woman watches video tapes alone in her room at night.

It's 1992: a man records his exploration of an abandoned apartment complex.

A short proof of concept for a surreal narrative driven game inspired by Silent Hill, Echo Night, and LSD: Dream Simulator.

StatusIn development
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authorteddy_lastname
GenreAdventure
TagsFirst-Person, Horror, Singleplayer, Surreal

Development log

Comments

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Is this still in development?

Hey, yeah, you can follow me on twitter @teddy_lastname for updates! This version of the game is pretty unindicative of what this project has gestated into, so check it out!

(+1)

A fun game!

game #3

Show post...

think good but need fix cam

(1 edit)

Hey there! Really enjoyed the game, but I wanted to confirm that I actually got to the end of it in its current state. Once you unlock the lark door and go to the "thanks for playing/see you soon" area, is there anything important left to do besides exploring the bathroom and hallway?

Here's my no-commentary playthrough:

Hey, glad you enjoyed it! Yep, that's it, like I had said, it's very short! Did you project the sigil onto the woman in the wall?

I must've missed that! I don't think I ever picked up a sigil...

you don't pick it up, but there might be someone that teaches you how to use it...

Ah I see! Thanks for the clue.

The game has a potential to be fantastic, of course, if it loses the most frustrating, mildly infuriating and super disorienting camera effect, which serves no purpose neither to the story nor horror, rather does the opposite - it makes the player just quit application. 

Now, the good part to it was exceptional feel of "Silent Hill" - especially with the intro in the room, which I loved the most. The text animation and collision, the randomness was decent. Then I went on with the game, where you start to explore the environment and it had the worst camera effect, ever. I can's say what I hope for, maybe it's a bug, which would be much pleasing to discover, but looking at the devlog and the game's page, seems like the effect was intentional. That was a bad idea. 

I do see enormous potential with this, as I mentioned in the start and hope the overall development takes the direction of making a game more simple, because it captures enough, it gives out great atmosphere, so the camera effect of being shaken and distorted always, it's super unnecessary. 

Good luck with the development. 

Hey, you'll be happy to note that I've completely removed the stamina/VHS jitter effect. Sorry about that, and thanks for the response. :)

(+2)(-1)

Got lost 👍